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Sixth Fleet

From Memory-Zeta

Players from the Tango Fleet established the Sixth Fleet play-by-email role-playing game on April 30, 2006, after a series of turbulent and serious disputes within the Tango Fleet Command Council.

[edit] History

The new Sixth Fleet elected Carter Schimpff (also known as Robert Jones), who was Tango Fleet's final Commander-in-Chief prior to the split, to serve as the first Commander-in-Chief of Sixth Fleet. He developed a new and open home for Star Trek RPG players. Using Tango Fleet as a template from which to build, the fleet established a new Command Senate composed of each simulation's Commanding and Executive Officers, all members having equal voting rights.

The fleet adopted a revised version of the Tango Fleet Constitution, which established the basic framework for how the fleet would operate. By 2007, the fleet began to grow as some of the former Tango Fleet sims rejoined their friends in Sixth Fleet.

Since 2007 the fleet has remained stable with between 8-12 sims.

[edit] Command Lineage

[edit] Theme

The Federation Constitution provides for a fleet of ships, with the mandate to seek out new life forms and new civilizations. These fleets serve as a monument and testament to the strength and stability of the ideals that the United Federation of Planets hold true.

Welcome to Sixth Fleet Command; headquarters for Starfleet's Sixth Fleet - the finest and most distinguished fleet in the United Federation of Planets. Sixth Fleet trains its personnel to execute their duties under the most adverse conditions, and to serve as examples of the finest that Starfleet and the United Federation of Planets have to offer.

Retrieved from "http://www.memory-zeta.com/wiki/Sixth_Fleet"

This page has been accessed 4,704 times. This page was last modified 01:55, 27 November 2011.


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